![]() “There was a lot of looking at Dead Space 2,” Berry explains, “and looking at key scenes. However, the most obvious change is how Isaac Clarke speaks now instead of being a silent protagonist – a change EA Motive took from Dead Space 2. ![]() “So it was kind of that sort of dichotomy between making sure that newcomers feel welcome but also veteran players are going to be kept off guard, because if you’re not off guard, you’re not scared.”īerry didn’t specify what scenes might be different, but that’s probably for the best. “But for veteran players, we wanted to give them a little bit of a surprise, of like, ‘Oh, this is a little different’ – you change that direction very slightly, and it can take you to a very different place,” Berry continues. “And so some of it was looking at how do we tell this story for people who are newcomers to the series.” As a player, generally what you want is to have the same feeling again, feel like you’re playing it for the first time,” Berry said. “Overall, it was to give the narrative the same kind of glow-up that everything else had. Less than two months remain until the Dead Space remake releases, and developer EA Motive is touching up virtually every aspect of this survival horror classic.ĭuring an interview with IGN, Dead Space senior writer Jo Berry explained that certain narrative elements are getting a do-over.
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